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Augmented Reality and Virtual Reality Market 2025 Projections: Reach $130.01 BILLION at 41.2% CAGR, Prominent Players Innovega, Inc., Augmented Pixels Co., Vuzix Corporation, DAQRI LLC,Total Immersion

(May 31, 2018)


"Augmented Reality and Virtual Reality Market"
The Research begins with the Overview of Global Augmented Reality and Virtual Reality Market Analysing Industrial Chain, Sourcing Strategy and Downstream Buyers. The Research also provide Information about Manufacturers, Market Competition, Cost, Market Effect Factors with Market Forecast (2018-2025). This enables the buyer of the report to gain a telescopic view of the competitive landscape and plan the strategies accordingly.

The Augmented Reality and Virtual Reality Market report explores and analyses the essential factors of market depending on present industry situations, market needs, business strategies and the growth condition. This report isolates the Augmented Reality and Virtual Reality Market capacity, production, market share, price, revenue, cost, growth rate etc. The report provides Point to Point information of the market on a Global scale supported by the previous and present size market forecast situation within the form of graphs, charts, figures and tables.

The global Augmented Reality and Virtual Reality Market is expected to grow at a CAGR of 41.2% during the forecast period 2016 – 2025 and accounts for US$ 130.01 Bn in the year 2025.

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Companies Mentioned:

- Artoolworks, Inc.

- Augmented Pixels Co. - EON Reality, Inc.


- Innovega, Inc.
- Kishino Limited
- Laster Technologies
- Layar B. V.
- Total Immersion
- Vuzix Corporation
- Zugara, Inc.

Augmented Reality and Virtual Reality Market has been divided into segments such as technology i.e., AR and VR technologies, components and end-user industries. Components segment is further divided into sensors and other semiconductor components. End-user industry includes, Industrial, education, medical, aerospace & defense, entertainment and retail among others. The entertainment industry finds the largest application in the Augmented Reality and Virtual Reality Market and consequently is expected to grow at a CAGR of 43.9% during the forecast period. AR and VR market is further bifurcated into geography`s which includes North America, Europe, APAC, Latin America (SAM) and Middle East & Africa (MEA). One of the prominent regions among these is North America which has registered highest adoption of AR and VR technologies in the current years, however APAC is estimated to be the leader in near future.

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Augmented Reality and Virtual Reality Market revenue has been analyzed by above mentioned segments in all the listed regions and then the market data is validated through primary interviews. Insights from key opinion leaders are gathered by reaching out to the industry experts in key companies all the regions mentioned above. The key drivers for this market include Big Data visualization to drive AR and VR market, and retail applications are expected to upsurge the demand for AR and VR. AR and VR applications are wide spread across different verticals, such as education, entertainment, training, medical, sports and others. The advancing applications of AR are expected to impact the way customers shop in near future, AR solutions will mainly impact the shopping attitudes of the customers and is expected to offer exciting experience to the customers.

AR and VR technologies were incepted in early 90`s, but the technologies are getting into mainstream in recent years. As the Augmented Reality and Virtual Reality Market is in emerging stage the number of players are limited and growing year on year, limited entry barrier at present is encouraging new ventures in AR and VR market, while many big players such as Google, Inc., Microsoft, Facebook, and many others are focusing to capitalize the market through their products and services. Though there are many other enterprises which have been working on these technologies are yet to spread their footprints across the globe.

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11 Global Augmented Reality (AR) and Virtual Reality (VR) Market – Geographical Analysis
11.1 Overview
11.2 North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025
11.2.1 Overview
11.2.2 North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.2.3 North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries
11.2.3.1 U.S. Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.2.3.2 Canada Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.2.3.3 Mexico Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.2.4 North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Technology
11.2.5 North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components
11.2.6 North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry

 

1.1 List of Tables

Table 1: AR and VR Funding by Category
Table 2: Augmented Reality and Virtual Reality Market – Porters Five Forces Analysis
Table 3: Global Augmented Reality and Virtual Reality Market Revenue (US$ Bn), 2014 – 2025
Table 4: North America Augmented Reality (AR) and Virtual Reality (VR) Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 5: North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 6: North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user Industry (US$ Bn)
Table 7: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 8: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 9: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user Industry (US$ Bn)
Table 10: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 11: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 12: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user industry (US$ Bn)
Table 13: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 14: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 15: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user industry (US$ Bn)

 

1.2 List of Figures

Figure 1: Retail: Augmented Reality and Virtual Reality Market, Revenue (US$ Bn) 2014 & 2025
Figure 2: Augmented Reality and Virtual Reality Market, Revenue (US$ Bn) 2015 & 2025
Figure 3: Augmented Reality and Virtual Reality Market Segmentation
Figure 4: Augmented Reality and Virtual Reality Market Segmentation
Figure 5: Augmented Reality and Virtual Reality Market – Value Chain Analysis
Figure 6: Smartphone Vendors, Shipments, and Market Share, Q1 2016 Preliminary Data (Units in Millions)
Figure 7: Interconnection of Big Data Processing Methods
Figure 8: Augmented Reality and Virtual Reality Market – Porters Five Forces Analysis
Figure 9: Global Augmented Reality and Virtual Reality Market Revenue (US$ Bn), 2014 – 2025
Figure 10: Augmented Reality and Virtual Reality Market – List of Key Players by Product Portfolio, 2015
Figure 11: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2015 (%)
Figure 12: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2025 (%)
Figure 13: Global Augmented Reality (AR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 14: Global Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 15: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2015 (%)
Figure 16: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2025 (%)
Figure 17: Global Sensors Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 18: Global Semiconductor Components Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 19: Global Others Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 20: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-User Industry, 2015 (%)
Figure 21: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2025 (%)
Figure 22: Global Entertainment Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 23: Global Education Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 24: Global Industrial Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 25: Global Medical Market Revenue and Forecasts to 2025 (US$ Bn)

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