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Global Virtual Reality Market 2016: company profiles, market landscape, demand and forecast - 2027

(January 19, 2017)


""The report on the Virtual Reality Market aims at analyzing the various sales and marketing strategies adopted by the leading enterprises""
In the last few decades, Global Virtual Reality Market has grown rapidly, market has been segmented on the basis of Type, Component, Technology, Application, Report contain detail analysis of key Vendors

Market Scenario

The major growth driver of Virtual Reality Market includes growing digitization, advancement of technology, increasing demand for head mounted displays in gaming and entertainment industries, and rising investment in virtual reality market among others. However, high cost of devices and lack of technical expertise are the factors among others which are hindering the growth of Virtual Reality Market.

 

Industry News:

  • Google has published in its news on June 2016 that the company is working on developing a virtual reality version of Chrome for android devices.
  • Microsoft corporation has announced in May 2016 about a new gaming notebooks containing Windows 10 which is built for virtual reality gaming.
  • Vuzix Corporation, one of the leading suppliers of video eyewear and M300 smart glasses, has announced in July 2016 that it has done partnership with Sensory, a silicon valley-based company, to deliver voice recognition on the M300 to improve the efficiency on work by the users.

 

Request a Sample Copy @ https://www.marketresearchfuture.com/reports/virtual-reality-market

 

Key Players

Some of the major players in Global Virtual Reality Market include

·         Google Inc. (US),

·         Microsoft Corporation (US),

·         Blippar Inc. (UK),

·         Vuzix Corporation (US),

·         Metaio Gmbh (Germany),

·         Qualcomm Incorporated (US),

·         Oculus VR, LLC (US),

·         EON Reality, Inc. (US).

 

“Ask for your specific company profile and country level customization on reports.”

 

Segments

Segmentation by Types:

·         Immersive

·         augmented

·         video mapping

·         distributed

·         tele-presence among others.

Segmentation by Technology:

·         Non-immersive

·         Semi-immersive

·         Full-immersive among others.

 

Segmentation by Components:

·         HMD (head mounted displays)

·         gesture control devices

·         projector & display walls

·         3D camera

·         sensors

·         Semiconductors among others.

Segmentation by Applications:

·         Aerospace & defense

·         Gaming & entertainment

·         Diagnostics& surgeries

·         Tourism among others.

 

Browse full report @ https://www.marketresearchfuture.com/reports/virtual-reality-market

 

Virtual Reality (VR) Market Study Objective:

  • To provide detailed analysis of the market structure along with forecast for the next 10 years of the various segments and sub-segments of the global Virtual Reality Market.
  • To provide insights about factors affecting the market growth.
  • To Analyze the Virtual Reality Market Development based on various factors- price analysis, supply chain analysis, porters five force analysis etc.
  • To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, and Rest of the World (ROW).
  • To provide country level analysis of the market with respect to the current market size and future prospective.
  • To provide country level analysis of the market for segment by Types, Technology, components, applications and sub-segments.
  • To provide strategic profiling of key players in the market, comprehensively analyzing their core competencies, and drawing a competitive landscape for the market
  • To track and analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new product developments, and research and developments in the global Virtual Reality Market .

 

Key questions answered in this report

  • What will the market size be in 2027 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

 

Related Report

Virtual Reality Headsets Market Research Report- Global Forecast to 2022

Globally the market for Virtual Reality Headsets market is expected to grow at the rate of more than ~35% from 2016 to 2022.Know more about this report @ https://www.marketresearchfuture.com/reports/virtual-reality-headsets-market-research-report-global-forecast-to-2022

 About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

Media Contact

Company Name: Market Research FutureContact Person: Akash Anand


Email: akash.anand@marketresearchfuture.com
Phone: +1 646 845 9312
Address:Magarpatta Road, Hadapsar, Pune - 411028 Maharashtra, India
City: Pune
State: Maharashtra
Country: India
Website: https://www.marketresearchfuture.com/reports/virtual-reality-market



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Related Keywords:Computers & Software,Electronics & Semiconductors,Manufacturing & Industry,Technology,World,

 
 
 
 
 
 
 
 






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