Saturday, March 24, 2018
Shaping the Future of Enterprise VR with VRgineers
Imagine the virtual reality that brings a real-life experience. Imagine a tool for designers that can speed up the designing process and see the reality before it actually happens. Imagine doctors performing simulated surgeries to learn new techniques with a lifelike level of detail. And imagine engineers walking through a building that has yet to be constructed to view every tiny detail of their design. Thanks to high-def VR all of this is at your fingertips.
Media Content and the Web - Meeting Again for the First Time with VR Casting
Until recently, VR video creators have only been able to distribute content by developing their own apps for sharing. This is a very time intensive, tedious journey and it has presented a major barrier for the next generation of digital content pioneers, preventing them from bringing their productions into the world and reaching broad audiences. However, in February, Pixvana, a Seattle-based company that's powering the future of XR storytelling, introduced a new technology that eliminates this barrier for the creators of immersive media, and makes the distribution of VR content feasible for the masses.
The Making of VR/360 "Expedition Antarctica"
Neotopy includes storytellers, filmmakers and sound engineers who specialize in immersive VR/360 cinematic experiences. Their skills and talents make one of their most recent projects, "Expedition Antarctica", a breathtaking VR/360 experience of the nature and wildlife of Antarctica. Alexandre Regeffe recently discussed the development of the VR project and how Neotopy managed the VR/360 post-production process.
Collision Conference 2018
Collision continues to add to its list of speakers for this year's conference. While "technology" covers a wide and diverse set of expertise, the conference appears to have many bases covered. Ranging from IoT and net neutrality to CEOs of the world's top tech businesses, Collision hosts discussions for so many facets of technology and business.
Take a VR / 3D Tour of Vogue Super Model Closets
ROGUE, a creative boutique in NYC (, specializes in high-end production and post-production for film, advertising, and digital. Since its founding two years ago, Executive Creative Director, Alex MacLean and his team have produced a large body of work demonstrating their expertise in Color Grading, Finishing and Visual Effects with clients like HBO, Vogue, Google, Vice, Fader, and many more. For the past three years MacLean has also been at the forefront of VR/360 content for narratives and advertising, and understands the challenges and rewards of post artists working in VR.
Z CAM & ASSIMILATE Announce Integrated S1 VR Camera and SCRATCH VR Z Bundle for Professionals, Now at $3999
The Z CAM S1/SCRATCH VR Z Bundle - from image acquisition with Z CAM's S1 Professional VR Camera, and stitching with its WonderStitch software, through to a streamlined VR post-production workflow with ASSIMILATE's real-time SCRATCH VR Z tools. With this ease of use and increased productivity, content creators benefit with the ability to focus on their creativity and storytelling rather than wrangling the complexities of technology.
Creating 360 Video
When people thing of VR (virtual reality) or AR (augmented reality) most think of it placing you inside an interactive synthetic world (VR) or an enhanced interactive version of the real world (AR). But the most common form of this technology is 360 video.
The Marvel of 360 Live Streaming of Cardiac Surgery in Hyderabad, India
V3RA Studios in Hyderabad, India has a clearly stated passion for creating 360/VR videos because they capture the beauty and stories of the world. V3RA is also at the forefront of producing 360/VR experiences for critical, real-world applications like cardiac surgery. Company co-founder Siddarth Kunwar spearheads the VR/360 productions and takes on the roles of DP and director for many of the VR experiences.
Cineware 3D for 2D Design
To call this a new way to design with 3D in 2D may not fully explain the power of the plugin. Taking advantage of the same Cinema4D bridge power that After Effects users enjoy, Illustrators are now able to easily wrap their 2D designs onto 3D objects as textures directly within Adobe Illustrator - working in the space that they're expert in. Using familiar language, this will open a new way of working with 3D objects for Adobe Illustrator CC artists.
Lineage Solutions Creates Stereoscopic 3D VR 4K Video with Blackmagic Design
The Lineage team's primary project in the studio thus far has been a project called Intelligent Education. They film college professors in stereoscopic 4K using Micro Studio Camera 4Ks so that students and viewers can watch them later in a 3D VR experience via Google Cardboard and soon with the VR headsets HTC VIVE and Oculus Rift. In this environment, the stereo 3D video is displayed alongside a dynamic transcript as well as 3D models and scenes that relate to the learning.

Virtual Reality (VR) Market 2017: Microsoft, Google, Oculus VR, EON Reality, Qualcomm Inc, Vuzix Corporation

The High-Tech Future of Home Healthcare
Healthcare is undergoing a huge transformation, with a multitude of new technologies impacting every aspect of the industry. One of the sectors that will change dramatically is home healthcare; currently associated with a medical professional visiting a patient's home, it will come to encompass a much wider variety of medical services that we can access remotely.
MAXON ships Release 19 for CINEMA4D
The announcement of R19's features came just a few weeks ago during SIGGRAPH in Los Angeles. Since then, 3D artists have been excited about the release date. The new version will dramatically improve the way artists work through iterations of their 3D design. R19's update also includes a spherical camera, which will allow CINEMA4D artists to easily create 360ยบ videos.
These are the first Windows Mixed Reality headsets
Here are the first Windows Mixed Reality headsets, launching on October 17.
DigiBit LLC., The World's First Wearable and Wireless Body Motion Tracking Gaming System is on KickStarter
DigiBit is a wearable body action drive gaming system for your mobile device; a system able to be used anywhere indoors or out. DigiBit allows the human body to become the game controller and connects to devices wirelessly without using Wifi or data, allowing kids and adults alike to play games that advocate movement, anyplace, anytime.
Unreal Estate
The rise of Augmented and Virtual Reality systems should not take anyone by surprise, as the foundations have been present for decades. The first head-mounted display for immersive simulations was created in 1968, and Building Information Modeling was debuted shortly thereafter. As computers displaced pen and paper, basic 3D rendering became a matter of course, expected by clients as part of the design package.
Content Insider #534 - IBC M&E Showtime
People don't really need an excuse to go to Amsterdam but IBC gives everyone who is anyone a solid reason to be there in a few weeks. This time the show looks more exciting because there is so darn much going on in the industry. VR showing it's real. OTT showing the way for a new way to watch content anywhere, anytime. 4K/HDR and 8K getting real real. Service firms of every shape, size setting out to tell the world they are the way of tomorrow. Executives will be there to do deals and learn. Following close behind will be publicists hungry to grab anyone with a media badge and offer them up to the boss. No the pro PR people won't do that because well they know these folks. Unfortunately it's the same at every show!
How VR Is Revolutionizing Other Industries, including Healthcare
Virtual Reality, or VR, is the next big thing in production technology. VR production projects are becoming more and more common, even among mainstream companies and media. The VR revolution is bleeding out into other industries as well. It is interesting to see how VR is changing the way we do things in general, especially in industries such as retail, healthcare, and education.
The Future of AR/VR in the Sports Industry
The gaming industry is usually the first industry that springs to mind when discussing augmented reality (AR) and virtual reality (VR). However, aside from interactive entertainment, both technologies also lend themselves particularly well to fields such as real estate and sports.
Loco UK Efficiently Stitches Four 90º Plates in SCRATCH VR to Create Slo-mo 360º VR Experience
There is a special joy in witnessing a 360-film newbie spinning around with mobile phone in hand, delighting in the magical experience of the video content that surrounds them. Loco is riding this wave of 360-video excitement by exploring emerging technologies and software as well as developing new techniques to take their creative work further into this realm.


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