Thursday, September 21, 2017
GVRC: Embracing Global Innovations and Seizing Development Opportunities
A Snapshot over Global Virtual Reality Conference 2017 in the Context of Booming Industry and Infinite Business Opportunities
Content Insider #523 - Fastest Race at NAB
Every corner of the entertainment ecosystem is changing and it could benefit everyone. Better, less expensive equipment. New channels of distribution for filmmakers and ravenous content consumers. A breath of fresh air as to how people view the material whenever, wherever, however they want. Shredding the concept that someone else should tell you what to watch, where to watch it, when to watch it. Exceptional ways of thinking about how we monitize the content that enables content idea, shooting, production people to do what they love and find an eager audience. Why did we qualify this with "could?" Because people who feel it's cool to purloin content don't hurt companies they hurt people - creatives, intermediaries, viewers. Just saying no thanks is a start to making our M&E entertaining.
5 Things to Know About the Growing VR Industry
Virtual reality technology has been in use for decades in vehicle simulations, military and medical training programs, but has only recently become mainstream. There is a high consumer demand for these products now and it will continue to grow as the technology advances and virtual reality (VR) systems become more affordable to the general public. Virtual reality is not only for gamers, but has also become popular in the business sector by connecting remote teams to work on a single project and the health industry to help heal patients. Highlighted below are five key insights into the world of virtual reality.
New York Works: NYCEDC and MOME Release Plan for VR/AR Lab, Over 500 New VR/AR Jobs
NEW YORK, June 27, 2017 /PRNewswire-USNewswire/ -- The de Blasio Administration today announced, as part of its New York Works plan to create 100,000 good jobs, the selection of New York University Tandon School of Engineering to develop and operate a hub for virtual reality and augme.....
E3 2017 Wrap Up
This editor was privileged to attend E3 2017 last Wednesday. E3 is a huge video gaming-related event held every year at the Los Angeles Convention Center that for the first time this year was opened to 15,000 gamers and members of the public. More than 68,000 people attended E3 2017 and millions more watched the events online. More than 2,000 products were showcased by nearly 300 exhibitors of which more than 120 exhibitors were featuring VR (Virtual Reality).
Adobe Acquires Mettle's SKYBOX technology
Adobe Systems Incorporated today announced it has acquired all SkyBox technology from Mettle, a global developer of best-in-class 360-degree and virtual reality software. The acquisition comes at a time when increasing numbers of creators, global brands and media and entertainment companies are embracing 360/VR and are looking for seamless, end-to-end workflows for this new, immersive medium.

iPi Soft Announces Faster Tracking And Enhanced Animation Export Features For iPi Motion Capture Software

MOSCOW, Russia (PRWEB) June 12, 2017

CE Week NYC Sponsors the 14th Annual TV Shootout July 12-13, 2017
NEW YORK, June 8, 2017 /PRNewswire/ -- The Annual TV Shootout, originally created by Value Electronics, is being sponsored by CE Week at this year's 2017 show. The 2017 TV Shootout will take place on the show floor on Wednesday, July 12 and Thursday, July 13,.....
Magewell to Launch Low-Power M.2 Capture Cards for OEM Applications at InfoComm 2017
The upcoming InfoComm 2017 show will form the backdrop as Magewell -- an award-winning developer of innovative video interface devices -- unveils its newest line of high-performance, cost-efficient video capture hardware. Designed for use in small and embedded systems where full-sized PCIe slots are unavailable or impractical, the new Eco Capture family of cards complements Magewell's flagship Pro Capture series by offering OEMs and systems integrators a compact capture solution with low power consumption for space-limited applications.
Registration Now Open for AT&T SHAPE, a Tech and Entertainment Expo
LOS ANGELES, June 8, 2017 /PRNewswire/ -- Registration is now live for AT&T SHAPE, a tech and entertainment expo.
iQIYI's VR Program Kicks Off to Unleash VR Potential
BEIJING, June 8, 2017 /PRNewswire/ -- China's leading online video service provider iQIYI hosts The 2017 Virtual Reality Global Conference in Beijing today, releasing a white paper on China's VR industry and announcing major p.....
SIGGRAPH 2017 VR Village to Host Highly Diverse Array of VR/AR Projects from Around the World
SIGGRAPH 2017, the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, will host a highly diverse array of new Virtual Reality (VR) and Augmented Reality (AR) projects from around the world during its upcoming annual conference. SIGGRAPH 2017 marks the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, and will be held 30 July-3 August 2017 in Los Angeles.
New Smartglasses, Lens technology, Input devices, Wearable Gaming System and more announced at AWE USA 2017
SANTA CLARA, Calif., June 1, 2017 /PRNewswire/ -- AWE (Augmented World Expo), the largest and longest running conference and expo dedicated to augmented reality (AR) and virtual reality (VR), officially opened its exhibition doors today to kick off the biggest event in the event's 8-year history. With a record-breaking 212 e.....


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