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Global Virtual Reality Market Report 2017-2025 - Research and Markets

(September 29, 2017)

DUBLIN--(BUSINESS WIRE)--The "Global Virtual Reality Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2017 - 2025" report has been added to Research and Markets' offering.

The virtual reality market is expected to exceed US$ 30.0 Bn by 2023, witnessing a double digit compound annual growth rate during the forecast period.

The global virtual reality market is highly fragmented across different end-use segments, requiring manufacturers and technology developers to understand unique differences and requirements of each industry separately. The leading top 4 players in the global virtual reality market account for less than 45 percent of the global market revenue.

Key Trends:

  • Growing demand for virtual reality-based wearable displays (ex - head mounted displays) in consumer applications
  • Declining price of hardware components
  • Proliferation of mobile devices and advancements in their computational capabilities
  • Hand tracking, head tracking, and eye tracking functionalities have become more commonplace in consumer VR devices
  • Emergence of VR app store

Key Topics Covered:

Chapter 1 Preface

Chapter 2 Executive Summary

Chapter 3 Market Dynamics

Chapter 4 Virtual Reality Market, By Component

Chapter 5 Virtual Reality Market, By End-use Application

Chapter 6 Virtual Reality Market, By Platform

Chapter 7 North America Virtual Reality Market Analysis

Chapter 8 Europe Virtual Reality Market Analysis

Chapter 9 Asia Pacific Virtual Reality Market Analysis

Chapter 10 Rest of World Virtual Reality Market Analysis

Chapter 11 Company Profiles

  • Oculus VR, Inc.
  • Sony Corporation
  • Samsung Electronics, Co., Ltd.
  • Sensics, Inc.
  • Vuzix Corporation
  • Microsoft Corporation
  • EON Reality, Inc.
  • Sixense International, Inc.
  • Leap Motion, Inc.
  • Barco N.V.

For more information about this report visit


Research and Markets
Laura Wood, Senior Manager
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Related Topics: Virtual and Augmented Reality

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