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Virtual Reality For Consumer Market 2018: Sales Revenue, Comprehensive Research Study, Company Profile, Analytical Overview, Future Estimations and Industry Growth with 19% of CAGR by Forecast 2023(March 19, 2018)
The study reveals that North America region dominates the virtual reality for consumer market. With the technological advancement in virtual reality which is integrated with gesture control, graphics processing units, hand tracking, haptics, latency technologies, and others are extensively used in manufacturing the new virtual reality products. These products such as head-mounted displays (HMDs), VR accessories, and VR content are generating maximum revenue in Virtual Reality For Consumer Market.
The North America region is experiencing higher demand of virtual reality products among consumers as these products are gaining popularity due to the advanced and latest technologies. The prominent companies such as Microsoft Corporation (U.S), nDreams, Ltd. (U.S), NextVR, Inc. (U.S), Nvidia Corporation (U.S), Pixvana, Inc. (U.S), are providing virtual reality for consumer solutions to improve signal processing functions. Due to the changing market trends & emerging opportunities technologies, virtual reality for consumer market is estimated to grow rapidly with a huge demand in the market.
The global virtual reality for consumer market is expected to reach USD ~ 20 billion at a CAGR of over 19% by the end of the forecast period.
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Taste the market data and market information presented through more than 30 market data tables and figures spread over 100 numbers of pages of the project report. Avail the in-depth table of content TOC & market synopsis on “The Global Virtual Reality for Consumer Market Research Report -Forecast to 2023”.
Some of the prominent players in the global virtual reality for consumer market: Alibaba Group Holding Limited (China), AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.
Global Virtual Reality for Consumer Market Segmentation
The global virtual reality for consumer market is segmented into component, technology, deployment application, stimulations, and region. The components are segmented as hardware (head-mounted displays, VR accessories), software and solutions. The technology is segmented into 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others. The stimulations are segmented into gesture control, hand tracking, optical tracking, positional tracking and others. The market is spanned across regions including North America, Europe, Asia Pacific, and rest of the world.
Market Research Analysis:
The market is spanned across regions including North America, Europe, Asia Pacific, and rest of the world. North America is one of the leading region across the world in terms of market share. The virtual reality for consumer market in this region has huge demand as these virtual reality technology with eye tracking, foveated rendering, frame tearing and others are widely used in providing virtual reality for consumer solution. The virtual reality for consumer market in Europe region is expected to witness rapid growth in the forthcoming period. Whereas, Asia Pacific countries such as China, Japan, and India is an emerging market for virtual reality for consumer market is expected to be the highest CAGR in the coming years.
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- Virtual reality for consumer companies
- Virtual reality for consumer providers
- Technical universities
- System integrators
- Managed Security Service Providers
- Professional service providers
- Research and development companies
- Market research and consulting firms
- Solution providers
- Technology standards organizations
- Technology investors
- System Integrators
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