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Virtual Reality Software Market Size, Global Overview, Historical Analysis, Development Strategy, Competitive Landscape, Emerging Technologies and Trends by Forecast 2023(April 27, 2018)
Virtual Reality is an artificial environment, based on computer data, which accurately represents the physical aspects and the dynamic behaviour of a model of the real world. Users and engineers are enabled to interact with the objects of the virtual environment using various virtual reality tools. The data helmet, the boom and stereo shutter glass are some well-known VR tools which are in to full or partial immersion in to VR world. The gaming and entertainment industry is demanding for VR headsets (head mounted displays), these VR headsets are widely used in computer games. Therefore the professional gamers are the major driving forces of virtual reality market.
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February, 2018 - IrisVR Inc., a leading software and design services provider in virtual reality released a new update to their existing software which consists of meeting feature. This update allows users to meet virtually and can interact with one another. The company used their patented technology and embedded into the device of Iris VR helping in building industry standard 3D models in a better way when compared to other tools like Revit and Rhino.
30 Oct. 2017 - FarBridge Inc, manufacturer of Virtual reality solutions along with CyArk a non-profit organization have partnered with Oculus VR LLC for developing VR based applications. The partnership will help Oculus to develop more realistic replicas using FarBridge technology and can be embedded in headsets of Oculus VR and gear VR.
Global Virtual Reality Software Market holds some of the key players like Google Inc. (U.S.), Microsoft Corporation (U.S.), Blippar Inc. (U.K), Pixologic Inc. (U.S.), Metaio Gmbh (Germany), Qualcomm Incorporated (U.S.), Oculus VR, LLC (U.S.), WorldViz. (U.S.), Starbreeze Studios (Sweden), Razer Inc. (Singapore), HTC Corporation (Taiwan), and BAE Systems AB (Sweden).
Global Virtual Reality Software Market - Regional Analysis
The global virtual reality software market is studied for North America, Europe, Asia Pacific and Rest of the World. North American holds the major market share for global virtual reality software market. The presence of major technical players, technically developed and advanced region, rise in many start-ups supporting virtual reality are driving the market in this region. Asia Pacific is anticipated to show steep growth during the forecast period. The rise in technological advancements, adoption of VR in entertainment and gaming sector are driving the market in this region. Adoption of VR in manufacturing sector has fuelled the market growth. In the coming days, VR software market will grow substantially by penetrating in to each and every sector.
Global Virtual Reality Software Market - Segmentation
The Global Virtual Reality Software Market can be segmented in to 4 key dynamics for the convenience of the report and enhanced understanding;
- Segmentation by type: Comprises AutoCAD, ZBrush, 3DS Max, Blender
- Segmentation by deployment: Comprises on-premise and on-cloud
- Segmentation by Application: Comprises aerospace and Defense, gaming and entertainment, tourism, healthcare.
- Segmentation by Regions: Comprises Geographical regions - North America, Europe, Asia Pacific and Rest of the World.
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- Software Developers
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